YourGeekGirls - A resource supporting creators of women's cosplay and art

In short: a site like Pikabu or Joyreactor, but focused on supporting art and cosplay creators. Artists and cosplayers have a pretty hard time when it comes to promoting and spreading their work, and it gets especially tough when they need to earn money from it. To solve this problem, Patreon and sites like it were created: wonderful resources that let creators earn money from their work through crowdfunding. But these sites don't solve the problem of getting the work out there. I mean, sure, the creator made a Patreon page, but how do they spread it? Through their social media? And what if they haven't gained enough popularity yet, their work is really good, and nobody just knows about them? The answer: http://yourgeekgirls.su

EssenceImplementationValue

SecureAI Guard

A cloud platform for automated auditing, design and monitoring of low-voltage security systems using AI (based on the concepts laid out in the book Theory and Practice of Quantum Security in the Information Technologies of Low-Voltage Systems)

EssenceImplementationValue
fazzzfazzz 4 parts · needs a mark 10 energy

Leary-Wilson circuit chess

Let's take a standard chessboard (8x8, with the classic setup: black at the top, white at the bottom) and project it onto the Leary-Wilson circuits of consciousness.

EssenceImplementationValue
fazzzfazzz 6 parts · needs a mark 10 energy

The "matter-energy-information" continuum

For a human being, energy and matter are information about certain "aspects of existence", and information is part of matter and energy. Thus energy, matter and information are essentially one and the same. And if matter can turn into energy (and vice versa) according to Einstein's formula E=mc2, can information turn into matter and energy? (c) 2008

EssenceImplementationValue
fazzzfazzz 7 parts · needs a mark 10 energy

The principle of the relativity of information

Information A is relative with respect to information B that processes it. Example: if we take two systems, with states (internal information) B and C, and offer them some information A, we get information of the form AB in system B, and information of the form AC in system C. (c) 2008

EssenceImplementationValue
fazzzfazzz 6 parts · needs a mark 10 energy

MojoChain AGI

Imagine that artificial intelligence (AI) could become super smart. That's called AGI (artificial general intelligence, which solves any task the way a human does). But instead of building huge computer farms with thousands of expensive chips (like Google or xAI have), we use the idea behind blockchain, that same technology from cryptocurrencies where everything is decentralized and runs on millions of computers around the world.

EssenceImplementationValue
fazzzfazzz 4 parts · needs a mark 7 energy

A space game called "Colonization"

By 2112 humanity had reached the peak of development, explored the surrounding galaxy and begun actively colonizing space. Any worthy Earthling could gather a group of followers and set off at the head of those colonists for an uninhabited planet. You start the game as a colonist. Ideally it'd be one game world like in Eve Online: boundless space. Once they've built up their cities, the player gets deep into the affairs of the Federation, depending on their position. Everyone who lands on the game's site is an Earthling. To start playing, you have to buy a ticket (with real money), choose a nation to sponsor your colonization, choose a planet type and other starting settings. Naturally, the central sector is run by the game's administration, and a map of the real Earth is shown for looks (when choosing a sponsor). If a player gets wiped off a planet, they can start over on a new one. In theory a single player could be left on a planet (having killed all the other colonists, until new ones arrive), but they're still limited to 10 cities. On the other hand, all the planet's resources are theirs, and they can attack another planet on their own (a pirate). A player can send out invitations to the game, and the invited player will then be settled either on the same planet or on a captured one.

User interaction ★ 5.0 (2)Game world ★ 4.5 (4)Game ★ 3.7 (3)
fazzzfazzz 6 parts · 9 marks 5 energy

Blending science fiction with the criminal underworld

The idea is to transplant today's thieves' codes and slang into the far future of science fiction, and not just the Russian kind (the thieves' world), but also the Italian (Cosa Nostra), the Colombian (drug cartels) and other criminal flavors.

EssenceImplementationValue
fazzzfazzz 3 parts · needs a mark 5 energy

Combine games/TV shows and learning

People have less and less time these days for work, learning and entertainment. The idea is to combine at least learning and entertainment.

EssenceImplementationValue
fazzzfazzz 4 parts · needs a mark 5 energy

How to combine the principles of access control systems, RFID and biochips in a positive way

Combining physical access control systems (ACS), radio-frequency identification (RFID) technology and biochips (for example, implanted microchips for identification or financial transactions) sounds futuristic and may raise concerns about privacy and surveillance. However, by focusing on the positive aspects, on convenience for people and on information security, it's possible to build a system that improves lives while preserving users' freedom and control.

EssenceImplementationValue
fazzzfazzz 6 parts · needs a mark 5 energy

An interactive course on programming in C

An example of developing the idea "Combining games/TV shows with learning": as AI technology advances, it's already easy to put together a personalized course on anything at all. Let's take the C programming language as an example. We set the subject area, and if we want a gripping plot, we provide references (examples). And in literally an hour we have a finished result (which will then take a week of polishing:) - there's a link to an example in the idea's detailed description!

EssenceImplementationValue
fazzzfazzz 6 parts · needs a mark 5 energy

Chess aikido

The main principle of aikido: the attacker always loses. The key word here is always.

EssenceImplementationValue
fazzzfazzz 5 parts · needs a mark 5 energy